by Rob Bajorek on June 4, 2009
I’ve updated the Cheetah3D -> iPhone header file converter to version 2.0.1. This version corrects object names from Cheetah3D that aren’t valid in Objective-C. (Example: “Box.1″ is renamed to “Box_1″). Thanks to reader Scott for pointing out the problem and a solution.
Download version 2.0.1 here: c3d_to_iphone.pl (zipped)
Please comment or contact me with any feedback!
by Rob Bajorek on May 9, 2009
[Update 2009/06/04: Version 2.0.1 released. Bug fix release, see here for more information.]
It’s ready! The promised Cheetah3D -> iPhone header converter is right here:
With this program you can convert exported Cheetah3D OpenGL .h files to an iPhone-compatible format.
Please read the comments at the top of the program file for usage information. I tested this on Mac OS X 10.5.6, but it should work on any system with Perl 5. I purposely did not use any external modules (no messing with CPAN here.)
The software is free, licensed under GPL 3. If you try it, please send feedback or respond in the comments. Thanks!